LÖVE

System & gaming tools

Free & open sourceEditorial overview
A CLOSER LOOK

What is LÖVE?

LÖVE is a Lua framework for making two-dimensional games, supplying graphics, audio, input, physics, and filesystem APIs while leaving game structure to code, making it useful for small custom games and programming-focused prototypes.

Lua scripting

2D graphics

Audio playback

Input and physics APIs

Is it a good fit?

Best suited to

Programmers building custom 2D games in Lua

Before you choose

No full visual scene editor. Distribution packaging needs extra work.

Editorial assessment based on the provider’s published information. Our method

Know what you're signing up for.

The listed LÖVE software is available without a license fee under Zlib/libpng license. Included capabilities cover lua scripting, 2d graphics, audio playback. Free framework; art, music, distribution accounts, and third-party assets have separate terms.

Free framework; art, music, distribution accounts, and third-party assets have separate terms.

Check current official pricing

The useful parts. The trade-offs.

Why consider it

Small code-focused workflow

Flexible foundation for 2D experiments

What to keep in mind

No full visual scene editor

Distribution packaging needs extra work

How to use it well

LÖVE is a useful option for programmers building custom 2D games in Lua. Begin with a minimal game loop and one controllable object before adding menus, physics, or asset systems. Start with a small, representative task so you can check the results before extending the setup.

Keep assets and code organized early, and test packaging on each intended platform instead of assuming desktop behavior transfers unchanged. Consider the practical trade-off: no full visual scene editor.

A few things you might be wondering.

Is LÖVE free?

The listed LÖVE software is available without a license fee under Zlib/libpng license. Included capabilities cover lua scripting, 2d graphics, audio playback. Free framework; art, music, distribution accounts, and third-party assets have separate terms.

Does LÖVE include a drag-and-drop game editor?

No. It is primarily a programming framework used with a separate editor.

Can commercial games use LÖVE?

Yes. Its open-source license permits commercial use, subject to the relevant license notices.

Where can I check the latest prices?

Use the provider link on this page. Billing period, location, team size, promotions, taxes, and optional extras may affect the amount you pay.

How should I compare this tool with alternatives?

Choose tools for the same task, then compare their feature limits, platform support, and total cost for your team. The Compare button helps you keep a shortlist.

Are the user reviews moderated?

Yes. New reviews are submitted for moderation. We show published user reviews separately from the editorial overview and never assign a default user rating.

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